Shot Breakdown

  • 0:00 - 0:15 | - -
  • 0:15 - 0:30 | - -
  • 0:30 - 0:45 | - -

About Me

Technical Animator and Character Rigger specializing in clean pipeline architecture, Python automation scripts, and seamless cross-platform asset integration for games and interactive media.

Experienced in building robust rigs in Autodesk Maya and Blender, optimizing skinning weights, and deploying custom components straight into engines like Unity and Unreal.